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The applets in this chapter demonstrate
a few simple image processing tasks
realized with the Hades framework.
They should be fun to watch, and showcase that event-based simulation
is not limited to the modelling of digital circuits.
The basic idea is to use a class-hierarchy of simulation objects
that operate on image data.
A corresponding signal class is used to connect the image operators.
Instead of logical values, the signals carry references to image objects
as their payload.
You can instantiate any number of image filters
and simply connect them via this new signal type.
The standard simulation engine is used to keep track
of image changes and notifies the next image filters
in the filter chain or filter graph.
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