GLBarrettPrimitive::MaterialColorProperties Struct Reference
[Module to draw a BarrettHand in OpenGL]

Structure containig color paramters for an object. More...

#include <glbarrettprimitive.h>

Collaboration diagram for GLBarrettPrimitive::MaterialColorProperties:

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Data Fields

GLfloat alpha
GLfloat ambient [3]
GLfloat diffuse [3]
GLfloat emissive [3]
GLfloat shininess
GLfloat specular [3]

Detailed Description

Structure containig color paramters for an object.

This type was not included into a global colorProp object due to the aspect to keep the code small ind avoid infererences with other OpenGL object-classes.


Field Documentation

GLfloat GLBarrettPrimitive::MaterialColorProperties::alpha

Alpha vlaues for ambient, diffuse, specular and emissive properties

GLfloat GLBarrettPrimitive::MaterialColorProperties::ambient[3]

Ambient material properties

GLfloat GLBarrettPrimitive::MaterialColorProperties::diffuse[3]

Diffuse material properties

GLfloat GLBarrettPrimitive::MaterialColorProperties::emissive[3]

Emissive material properties

GLfloat GLBarrettPrimitive::MaterialColorProperties::shininess

Shininess of material

GLfloat GLBarrettPrimitive::MaterialColorProperties::specular[3]

Specular material properties


The documentation for this struct was generated from the following file:

tams Tim Baier bhandlib v0.25
Generated Wed Aug 16 15:01:17 2006 by doxygen 1.4.7