GLBarrettPrimitive Class Reference
[Module to draw a BarrettHand in OpenGL]

Base class for drawing parts of a BarrettHand in OpenGL. More...

#include <glbarrettprimitive.h>

Inheritance diagram for GLBarrettPrimitive:

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Collaboration diagram for GLBarrettPrimitive:

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Public Member Functions

virtual void draw ()=0
 Draws object polygon modell in OpenGL:.
 GLBarrettPrimitive ()
 Constructor.
void setMaterialColor (MaterialColorProperties *colProp)
 Sets color for an object.
virtual ~GLBarrettPrimitive ()
 Destructor.

Data Structures

struct  MaterialColorProperties
 Structure containig color paramters for an object. More...

Detailed Description

Base class for drawing parts of a BarrettHand in OpenGL.


Constructor & Destructor Documentation

GLBarrettPrimitive::GLBarrettPrimitive (  )  [inline]

Constructor.

virtual GLBarrettPrimitive::~GLBarrettPrimitive (  )  [inline, virtual]

Destructor.


Member Function Documentation

virtual void GLBarrettPrimitive::draw (  )  [pure virtual]

Draws object polygon modell in OpenGL:.

This mthod must be implemented to draw draw the modell.

Implemented in GLBarrettBase, GLBarrettFinger, GLBarrettJ1, GLBarrettL1, GLBarrettL2, and GLBarrettL3.

void GLBarrettPrimitive::setMaterialColor ( MaterialColorProperties colProp  )  [inline]

Sets color for an object.

This method should be used to set the material color and properties of an polygon modell


The documentation for this class was generated from the following files:

tams Tim Baier bhandlib v0.25
Generated Wed Aug 16 15:01:16 2006 by doxygen 1.4.7